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C4d octane texture5/19/2023 It’s a more versatile version of the Mix Texture node. Use a Composite Texture node for more complex combinations (including blend modes) of two or more textures.This texture will then be fed into a channel of a material. Use a Mix Texture node to quickly combine together two images using a mask.If you’re new to this, just skip this section for now and move to Part II: Common Concepts. This section is a summary of Part III: Mixing & Masking Methods. Part I: TL DRĪs with all of these guides, sometimes you just need a quick refresher. If something doesn’t work as expected in your DCC, consult the documentation to see how it’s implemented. This guide will focus on the material system as it exists in Octane Standalone, and sometimes point out differences in Cinema 4D. The DCCs (host apps like Maya or C4D) implement the material system in different ways due to how the app handles its native materials and nodes. In this guide, we’re going to go through the anatomy of a material, and then all of the various ways there are of mixing and masking textures, layers and materials. The Octane material system is extremely robust and can be as simple or as complex as you need it to be. This is more of a nitty-gritty reference doc that allows you to look up specific information, where the Stepthroughs are a step-by-step project based approach to help you see all the various systems in action. There’s one for Octane Standalone and one for Octane for Cinema 4D. This guide is meant to be used in conjunction with the Mixing and Layering Systems in Octane Stepthrough guides. Material Mixing and Layering Systems in Octane: Technical Deep Dive Note
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